SGDT 5013
Prepared by:
Azie Amira bt Ismail
Prepared for:
Dr. Abdul Halim Mohamed
Student
Wednesday, 6 January 2016
Definition of Terms
The physical components, peripherals, and equipment that comprise
a computer system, as compared to the logical system software programs and
routines that run the computer and the application programs that support the
tasks of end users.
Technology
The purposeful application of information in the design, production, and utilization of goods
and services, and in the organization of human activities.
Instructional technology
Instructional
Technology (IT) is a field concerned with improving the
efficiency and effectiveness of instruction involving: designing instruction
(including all the phases of activity from needs assessment to evaluation)
applying learning theory to instructional design.
Higher-level thinking
Higher-order thinking, known as
higher order thinking skills (HOTS), is a concept of education reform based on
learning taxonomies (such as Bloom's Taxonomy). The idea is that some types of
learning require more cognitive processing than others, but also have more
generalized benefits.
Troubleshooting
Leadership
The action of leading a group of people or an organization.
Survey
To ask people questions in order to find out about their opinions or behaviour.
Effectiveness
The degree to which something is successful in producing a desired
result; success.
Collaborative
Produced or conducted by two or more parties working together.
Virtual
Having the essence or effect
but not the appearance or form.
Tuesday, 5 January 2016
Cool Cartoons
My new experience to create and design cool cartoon using toondoo.
Try to create your own cartoon at www.toondoo.com
Try to create your own cartoon at www.toondoo.com

LoTI: Level of Technology Implementation
introduction
- In 1994, Dr. Christopher Moersch developed the Levels of Technology Implementation (LoTi) scale in an effort to accurately measure authentic classroom technology use.
- This scale focuses on the use of technology as an interactive learning medium because this particular component has the greatest and lasting impact on classroom pedagogy and is the most difficult to implement and assess.
- The challenge is not merely to use technology to achieve isolated tasks (creating a multimedia slide show, browsing the Internet), but rather to integrate technology in an exemplary manner that supports purposeful problem-solving, performance-based assessment practices, and experiential learning.
Levels of technology implementation
1. Non-use
•A perceived lack of access
to technology-based tools (computers) or a lack of time to pursue electronic
technology implementation.
•Existing technology is
predominately text-based (chalkboard, overhead projector).
2. Awareness
•The use of computers is
generally one step removed from the classroom teacher.
•Computer-based applications
have little or no relevance to the individual teacher's instructional program.
3. Exploration
•Technology-based tools
serve as a supplement to existing instructional program (tutorials, educational
games, simulations).
•The electronic technology
is employed either as extension activities or as enrichment exercises to the
instructional program.
4. Infusion
•Technology-based tools,
including databases, spreadsheets, graphing packages, probes, calculators,
multimedia applications, desktop publishing applications, and
telecommunications applications, augment isolated instructional events.
5. Integration
a) Mechanical
•Technology-based tools are
integrated in a mechanical manner that provides rich context for students'
understanding of the pertinent concepts, themes, and processes.
•b) Routine
•Technology-based tools are
integrated in a routine manner that provides rich context for students'
understanding of the pertinent concepts, themes, and processes.
6. Expansion
•Technology access is
extended beyond the classroom.
•Classroom teachers actively
elicit technology applications and networking from business enterprises,
governmental, research institutions, and universities to expand student
experiences directed at problem solving, issues resolution, and student
activism surrounding a major theme/concept.
7. Refinement
•Technology is perceived as
a process, product (invention, patent, new software design), and tool to help
students solve authentic problems related to an identified real-world problem
or issue.
•Technology, in this
context, provides a seamless medium for information queries, problem solving,
and/or product development.
conclusion
•The LoTi implementation model focuses on the
delicate balance between instruction, assessment, and the effective use of the
available digital resources to increase the amount of h.e.a.t. while
simultaneously improving student academic progress.
Artificial Intelligence (AI)
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